This next series of the Master Class, "Get Out or Die",  will focus on how to bring everything you have learned so far together.  See the big picture of the game and make smart decisions with excellent execution and poise.  Get Out or Die refers to you either running out  or else your opponent will win OR running out or die trying!  Fight, fight, fight and be disciplined in practice and in play!

Points Game - Choose your destiny and get credit for all of the main elements of the shot.  This game allows you to get a better assessment of your overall execution and decision-making.  It will also have you start to see the easiest and best way to run out.    

Rules of the Game: 

3 points for pocketing the ball

Bonus Points:

There are a possible 4 bonus points to be made with every shot (7 point maximum per ball).  You will not get credit for any bonus points unless you pocket you object ball. 

1 point  for arriving on the correct "side" of the OB.  The side of the ball refers to the left or right side of the line through the object ball to the center of the pocket.

1 point for arriving on "line" to the OB.  If the line you are intending is not obvious, state it out loud.  If you don't say it out loud we will just use the honor system.

1 point for the distance to the OB.   If your CB arrives at the target circle or closer to the OB, then you get 1 point

1 point if you land inside of the target circle

If you pocket your OB, and did not receive all or any of the bonus points, you may keep shooting with any points you did get.  OR, you can "reset" meaning move the CB to the next target spot and forfeit any bonus points you received.   

If you pocket the OB but run into other OB, you only get 3 points for pocketing the ball.  Then, you must put the other OB's back into their original places and "reset"/move the CB to the next target spot.  

When shooting the last winning ball on the table, you must choose your target spot for the CB to arrive by placing a ping pong on the table.  

Request for target change - you can change the target circle to an area of your choice, but you must run into the ping pong or arrive within a size of a grapefruit to get any bonus points.

1)THE SHORT SIDE

This diagrams a perfect run out and placement of the cue ball if you had BIH (ball-in-hand).    I hope no one was even considering to plan for an 8, 9-ball combination.   Center table position comes in handy on a lot of shots as it does here when going from the 3 to the 6-ball.  Shoot the 6-ball with left english and watch how thick or thin you hit it as well as the speed.  This requires you to have a calm focus to get to the target zone of the "short side" of the 8-ball.   If it is not working at first, remember to look at your shot as an observer and learn what the shot has to teach you.  

2)2-WAY BANK SHOT

The 2 will not go in the side straight ahead because the 9-ball is in the way.  Go for a bank in the opposite side while drawing the cue ball back for a safety if you miss AND also get shape for the 3-ball if you make it. 

3) CONNECT-THE-DOTS

Note: the 10-ball does go past the 1-ball with out any interference.   This pattern should be obvious to you once you walk around the table to assess it.  

It's a connect-the-dots stop shot situation.  12, 10, 13, 14,  15, 8.  

4)LEAVE'EM LONG

Leaving your opponent  a long shot makes it much harder for them to play a safe back or pocket the ball to win the game.  Use lots of inside (left english in this case) and either hit the 9-ball 1st so thin that it barely moves and the CB goes to the other end of the table.  Or, hit the rail 1st and the left will have it hit the ball thin - make sure you hit it hard enough to make the CB contact the other end rail for a legal hit.